tasq/.claude/skills/animations/references/PATTERNS.md

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Animations Patterns

Design Patterns

Pattern 1: Input Validation

Always validate input before processing:

def validate_input(data):
    if data is None:
        raise ValueError("Data cannot be None")
    if not isinstance(data, dict):
        raise TypeError("Data must be a dictionary")
    return True

Pattern 2: Error Handling

Use consistent error handling:

try:
    result = risky_operation()
except SpecificError as e:
    logger.error(f"Operation failed: {e}")
    handle_error(e)
except Exception as e:
    logger.exception("Unexpected error")
    raise

Pattern 3: Configuration Loading

Load and validate configuration:

import yaml

def load_config(config_path):
    with open(config_path) as f:
        config = yaml.safe_load(f)
    validate_config(config)
    return config

Anti-Patterns to Avoid

Don't: Swallow Exceptions

# BAD
try:
    do_something()
except:
    pass

Do: Handle Explicitly

# GOOD
try:
    do_something()
except SpecificError as e:
    logger.warning(f"Expected error: {e}")
    return default_value

Category-Specific Patterns: General

  1. Start with the simplest implementation
  2. Add complexity only when needed
  3. Test each addition
  4. Document decisions

Common Integration Points

  • Configuration: assets/config.yaml
  • Validation: scripts/validate.py
  • Documentation: references/GUIDE.md

Pattern library for animations skill