tasq/node_modules/pipenet/dist/server/TunnelAgent.js

136 lines
4.7 KiB
JavaScript

import debug from 'debug';
import { Agent } from 'http';
import net from 'net';
const DEFAULT_MAX_SOCKETS = 10;
export class TunnelAgent extends Agent {
started;
availableSockets;
clientId;
closed;
connectedSockets;
log;
maxTcpSockets;
server;
tunnelServer;
waitingCreateConn;
constructor(options = {}) {
super({ keepAlive: true, maxFreeSockets: 1 });
this.availableSockets = [];
this.waitingCreateConn = [];
this.clientId = options.clientId;
this.log = debug(`lt:TunnelAgent[${options.clientId}]`);
this.connectedSockets = 0;
this.maxTcpSockets = options.maxTcpSockets || DEFAULT_MAX_SOCKETS;
this.tunnelServer = options.tunnelServer;
// Only create a local server if no shared tunnel server is provided
if (!this.tunnelServer) {
this.server = net.createServer();
}
this.started = false;
this.closed = false;
}
createConnection(options, cb) {
if (this.closed) {
cb?.(new Error('closed'), null);
return null;
}
this.log('create connection');
const sock = this.availableSockets.shift();
if (!sock) {
if (cb)
this.waitingCreateConn.push(cb);
this.log('waiting connected: %s', this.connectedSockets);
this.log('waiting available: %s', this.availableSockets.length);
return undefined;
}
this.log('socket given');
cb?.(null, sock);
return sock;
}
destroy() {
if (this.tunnelServer && this.clientId) {
this.tunnelServer.unregisterHandler(this.clientId);
}
if (this.server) {
this.server.close();
}
super.destroy();
}
listen() {
if (this.started)
throw new Error('already started');
this.started = true;
// If using shared tunnel server, register handler and return port 0
// (the actual port is the tunnel server's port, handled externally)
if (this.tunnelServer && this.clientId) {
this.tunnelServer.registerHandler(this.clientId, (socket) => {
this._onConnection(socket);
});
this.log('registered with shared tunnel server');
// Return port 0 to indicate shared tunnel server mode
return Promise.resolve({ port: 0 });
}
// Legacy mode: create our own TCP server
if (!this.server) {
throw new Error('No server available');
}
this.server.on('close', this._onClose.bind(this));
this.server.on('connection', this._onConnection.bind(this));
this.server.on('error', (err) => {
if (err.code === 'ECONNRESET' || err.code === 'ETIMEDOUT')
return;
console.error(err);
});
return new Promise((resolve) => {
this.server.listen(() => {
const addr = this.server.address();
this.log('tcp server listening on port: %d', addr.port);
resolve({ port: addr.port });
});
});
}
stats() {
return { connectedSockets: this.connectedSockets };
}
_onClose() {
this.closed = true;
this.log('closed tcp socket');
for (const conn of this.waitingCreateConn) {
conn(new Error('closed'), null);
}
this.waitingCreateConn = [];
this.emit('end');
}
_onConnection(socket) {
if (this.connectedSockets >= this.maxTcpSockets) {
this.log('no more sockets allowed');
socket.destroy();
return;
}
socket.once('close', (hadError) => {
this.log('closed socket (error: %s)', hadError);
this.connectedSockets -= 1;
const idx = this.availableSockets.indexOf(socket);
if (idx >= 0)
this.availableSockets.splice(idx, 1);
this.log('connected sockets: %s', this.connectedSockets);
if (this.connectedSockets <= 0) {
this.log('all sockets disconnected');
this.emit('offline');
}
});
socket.once('error', () => socket.destroy());
if (this.connectedSockets === 0)
this.emit('online');
this.connectedSockets += 1;
this.log('new connection from: %s:%s', socket.remoteAddress, socket.remotePort);
const fn = this.waitingCreateConn.shift();
if (fn) {
this.log('giving socket to queued conn request');
setTimeout(() => fn(null, socket), 0);
return;
}
this.availableSockets.push(socket);
}
}
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