tasq/node_modules/onnxruntime-web/lib/onnxjs/backends/webgl/program-manager.js

177 lines
7.4 KiB
JavaScript

"use strict";
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
Object.defineProperty(exports, "__esModule", { value: true });
exports.ProgramManager = void 0;
const onnxruntime_common_1 = require("onnxruntime-common");
const instrument_1 = require("../../instrument");
const glsl_preprocessor_1 = require("./glsl-preprocessor");
const glsl_source_1 = require("./glsl-source");
/**
* ProgramManager is the main class behind running computations
* It builds ProgramInfo's into Artifacts
* It compiles given ProgramInfo's into WebGL Prorams (cached as Artifacts)
* Uses the artifact to run the computation by calling Draw on
* the WebGL drawing buffer
* ProgramManager automatically maps (binds) input variables to their
* corresponding Location's in the binary program
*/
class ProgramManager {
constructor(profiler, glContext, textureLayoutStrategy) {
this.profiler = profiler;
this.glContext = glContext;
this.textureLayoutStrategy = textureLayoutStrategy;
this.repo = new Map();
this.attributesBound = false;
}
getArtifact(key) {
return this.repo.get(key);
}
setArtifact(key, artifact) {
this.repo.set(key, artifact);
}
run(buildArtifact, inputs, output) {
var _a;
this.profiler.event('op', `ProgramManager.run ${(_a = buildArtifact.programInfo.name) !== null && _a !== void 0 ? _a : 'unknown kernel'}`, () => {
var _a;
const gl = this.glContext.gl;
const program = buildArtifact.program;
gl.useProgram(program);
try {
this.bindOutput(output);
if (!this.attributesBound) {
this.bindAttributes(buildArtifact.attribLocations);
}
this.bindUniforms(buildArtifact.uniformLocations, (_a = buildArtifact.programInfo.variables) !== null && _a !== void 0 ? _a : [], inputs);
}
catch (err) {
instrument_1.Logger.error('ProgramManager', buildArtifact.programInfo.shaderSource);
throw err;
}
this.profiler.event('backend', 'GlContext.draw()', () => {
this.glContext.draw();
});
}, this.glContext);
}
dispose() {
if (this.vertexShader) {
this.glContext.deleteShader(this.vertexShader);
}
this.repo.forEach(a => this.glContext.deleteProgram(a.program));
}
build(programInfo, inputTextureLayouts, outputTextureLayout) {
return this.profiler.event('backend', 'ProgramManager.build', () => {
const preprocessor = new glsl_preprocessor_1.GlslPreprocessor(this.glContext, programInfo, inputTextureLayouts, outputTextureLayout);
const fragScript = preprocessor.preprocess();
const program = this.compile(fragScript);
const artifact = {
programInfo,
program,
uniformLocations: this.getUniformLocations(program, preprocessor.context.programInfo.inputNames, preprocessor.context.programInfo.variables),
attribLocations: this.getAttribLocations(program)
};
return artifact;
});
}
compile(fragShaderScript) {
if (!this.vertexShader) {
instrument_1.Logger.verbose('ProrgramManager', 'Compiling and caching Vertex shader for the first time');
const vertexShaderScript = (0, glsl_source_1.getVertexShaderSource)(this.glContext.version);
this.vertexShader = this.glContext.compileShader(vertexShaderScript, this.glContext.gl.VERTEX_SHADER);
}
if (onnxruntime_common_1.env.debug) {
instrument_1.Logger.verbose('ProrgramManager', `FragShader:
${fragShaderScript}
`);
}
const fragShader = this.glContext.compileShader(fragShaderScript, this.glContext.gl.FRAGMENT_SHADER);
const program = this.glContext.createProgram(this.vertexShader, fragShader);
this.glContext.deleteShader(fragShader);
return program;
}
bindOutput(td) {
const width = td.width;
const height = td.height;
instrument_1.Logger.verbose('ProrgramManager', `Binding output texture to Framebuffer: w/h=${width}/${height}, shape=${td.shape}, type=${td.tensor.type}`);
this.glContext.attachFramebuffer(td.texture, width, height);
}
bindAttributes(attribLocations) {
const positionHandle = attribLocations.position;
const textureCoordHandle = attribLocations.textureCoord;
this.glContext.setVertexAttributes(positionHandle, textureCoordHandle);
this.attributesBound = true;
}
bindUniforms(uniformLocations, variables, textures) {
var _a;
const gl = this.glContext.gl;
let texturePosition = 0;
for (const { name, type, location, arrayLength } of uniformLocations) {
const value = (_a = variables.find(v => v.name === name)) === null || _a === void 0 ? void 0 : _a.data;
if (type !== 'sampler2D' && !value) {
throw new Error(`variable '${name}' does not have data defined in program info`);
}
switch (type) {
case 'sampler2D':
this.bindTexture(textures[texturePosition], location, texturePosition);
texturePosition++;
break;
case 'float':
if (arrayLength) {
gl.uniform1fv(location, value);
}
else {
gl.uniform1f(location, value);
}
break;
case 'int':
if (arrayLength) {
gl.uniform1iv(location, value);
}
else {
gl.uniform1i(location, value);
}
break;
default:
throw new Error(`Uniform not implemented: ${type}`);
}
}
}
bindTexture(td, uniformHandle, position) {
this.glContext.bindTextureToUniform(td.texture, position, uniformHandle);
}
getAttribLocations(program) {
return {
position: this.getAttribLocation(program, 'position'),
textureCoord: this.getAttribLocation(program, 'textureCoord')
};
}
getUniformLocations(program, samplers, variables) {
const uniformLocations = [];
if (samplers) {
for (const sampler of samplers) {
uniformLocations.push({ name: sampler, type: 'sampler2D', location: this.getUniformLocation(program, sampler) });
}
}
if (variables) {
for (const variable of variables) {
uniformLocations.push(Object.assign(Object.assign({}, variable), { location: this.getUniformLocation(program, variable.name) }));
}
}
return uniformLocations;
}
getUniformLocation(program, name) {
const gl = this.glContext.gl;
const reference = gl.getUniformLocation(program, name);
if (reference === null) {
throw new Error(`Uniform ${name} not found.`);
}
return reference;
}
getAttribLocation(program, name) {
const gl = this.glContext.gl;
const attributeLocation = gl.getAttribLocation(program, name);
return attributeLocation;
}
}
exports.ProgramManager = ProgramManager;
//# sourceMappingURL=program-manager.js.map