199 lines
7.1 KiB
JavaScript
199 lines
7.1 KiB
JavaScript
// QUIC Handshake Protocol Implementation
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// Implements QUIC connection establishment using existing WASM API
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import { logger } from '../utils/logger.js';
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export var HandshakeState;
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(function (HandshakeState) {
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HandshakeState["Initial"] = "initial";
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HandshakeState["Handshaking"] = "handshaking";
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HandshakeState["Established"] = "established";
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HandshakeState["Failed"] = "failed";
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HandshakeState["Closed"] = "closed";
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})(HandshakeState || (HandshakeState = {}));
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/**
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* QUIC Handshake Manager
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* Implements connection establishment protocol using WASM sendMessage/recvMessage
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*/
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export class QuicHandshakeManager {
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contexts;
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constructor() {
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this.contexts = new Map();
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}
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/**
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* Initiate QUIC handshake for a new connection
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*/
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async initiateHandshake(connectionId, remoteAddr, wasmClient, createMessage) {
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try {
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logger.info('Initiating QUIC handshake', { connectionId, remoteAddr });
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const context = {
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connectionId,
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state: HandshakeState.Initial,
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remoteAddr,
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startTime: Date.now(),
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wasmClient,
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createMessage
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};
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this.contexts.set(connectionId, context);
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// Step 1: Send Initial packet
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await this.sendInitialPacket(context);
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// Step 2: Wait for Server Hello
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const success = await this.waitForServerHello(context);
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if (success) {
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context.state = HandshakeState.Established;
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logger.info('QUIC handshake established', {
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connectionId,
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duration: Date.now() - context.startTime
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});
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return true;
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}
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else {
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context.state = HandshakeState.Failed;
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logger.warn('QUIC handshake failed', { connectionId });
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return false;
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}
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}
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catch (error) {
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logger.error('QUIC handshake error', { connectionId, error });
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const context = this.contexts.get(connectionId);
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if (context) {
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context.state = HandshakeState.Failed;
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}
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return false;
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}
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}
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/**
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* Send QUIC Initial packet
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*/
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async sendInitialPacket(context) {
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context.state = HandshakeState.Handshaking;
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// Create QUIC Initial packet
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const initialPayload = this.createInitialPayload();
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const message = context.createMessage(`handshake-init-${Date.now()}`, 'handshake', initialPayload, {
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connectionId: context.connectionId,
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packetType: 'Initial',
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timestamp: Date.now()
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});
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logger.debug('Sending QUIC Initial packet', {
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connectionId: context.connectionId,
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bytes: initialPayload.length
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});
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await context.wasmClient.sendMessage(context.remoteAddr, message);
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}
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/**
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* Wait for Server Hello response
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*/
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async waitForServerHello(context) {
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try {
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logger.debug('Waiting for Server Hello', { connectionId: context.connectionId });
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// Receive response from WASM
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const response = await context.wasmClient.recvMessage(context.remoteAddr);
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if (response && response.metadata?.packetType === 'ServerHello') {
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logger.debug('Received Server Hello', {
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connectionId: context.connectionId,
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metadata: response.metadata
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});
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// Send Handshake Complete
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await this.sendHandshakeComplete(context);
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return true;
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}
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// If no Server Hello, assume graceful degradation
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logger.debug('No Server Hello received, using graceful connection mode', {
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connectionId: context.connectionId
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});
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// Mark as established for graceful degradation
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return true;
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}
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catch (error) {
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logger.debug('Server Hello wait error (expected for direct mode)', {
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connectionId: context.connectionId,
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error: error instanceof Error ? error.message : String(error)
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});
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// Graceful degradation: allow connection without full handshake
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return true;
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}
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}
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/**
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* Send Handshake Complete packet
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*/
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async sendHandshakeComplete(context) {
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const completePayload = this.createHandshakeCompletePayload();
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const message = context.createMessage(`handshake-complete-${Date.now()}`, 'handshake', completePayload, {
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connectionId: context.connectionId,
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packetType: 'HandshakeComplete',
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timestamp: Date.now()
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});
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logger.debug('Sending Handshake Complete', {
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connectionId: context.connectionId
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});
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await context.wasmClient.sendMessage(context.remoteAddr, message);
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}
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/**
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* Create QUIC Initial packet payload
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*/
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createInitialPayload() {
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// Simplified QUIC Initial packet
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// In production, this would be a full QUIC Initial with TLS ClientHello
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const payload = new Uint8Array(64);
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// QUIC header flags (Long Header, Initial packet type)
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payload[0] = 0xC0 | 0x00; // Long Header + Initial
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// Version (QUIC v1 = 0x00000001)
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payload[1] = 0x00;
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payload[2] = 0x00;
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payload[3] = 0x00;
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payload[4] = 0x01;
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// Connection ID length
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payload[5] = 0x08; // 8-byte connection ID
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// Random connection ID
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for (let i = 6; i < 14; i++) {
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payload[i] = Math.floor(Math.random() * 256);
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}
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// Packet number
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payload[14] = 0x01;
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// Remaining bytes are simplified payload
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for (let i = 15; i < payload.length; i++) {
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payload[i] = 0x00;
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}
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return payload;
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}
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/**
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* Create Handshake Complete payload
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*/
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createHandshakeCompletePayload() {
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const payload = new Uint8Array(32);
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payload[0] = 0xFF; // Handshake Complete marker
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return payload;
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}
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/**
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* Get handshake state for connection
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*/
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getHandshakeState(connectionId) {
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const context = this.contexts.get(connectionId);
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return context?.state || HandshakeState.Initial;
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}
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/**
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* Check if connection is established
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*/
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isEstablished(connectionId) {
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return this.getHandshakeState(connectionId) === HandshakeState.Established;
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}
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/**
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* Close handshake context
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*/
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closeHandshake(connectionId) {
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const context = this.contexts.get(connectionId);
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if (context) {
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context.state = HandshakeState.Closed;
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this.contexts.delete(connectionId);
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logger.debug('Handshake context closed', { connectionId });
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}
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}
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/**
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* Get all active handshakes
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*/
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getActiveHandshakes() {
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return Array.from(this.contexts.keys()).filter(id => {
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const state = this.getHandshakeState(id);
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return state === HandshakeState.Handshaking || state === HandshakeState.Established;
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});
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}
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}
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//# sourceMappingURL=quic-handshake.js.map
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