281 lines
7.9 KiB
Dart
281 lines
7.9 KiB
Dart
import 'dart:math' as math;
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import 'package:flutter/material.dart';
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// How far the glow bleeds outside the child's bounds on each side.
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const _kGlowSpread = 12.0;
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/// Wraps any widget with a soft outward Gemini-colored glow that animates
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/// while [isProcessing] is true and disappears when false.
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/// The glow paints *outside* the child's bounds without affecting layout.
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class GeminiAnimatedBorder extends StatefulWidget {
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final Widget child;
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final bool isProcessing;
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/// Must match the border-radius of the wrapped widget so the glow follows its shape.
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final double borderRadius;
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/// When true the glow uses DeepSeek blue tones instead of Gemini colours.
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final bool useDeepSeekColors;
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const GeminiAnimatedBorder({
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super.key,
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required this.child,
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required this.isProcessing,
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this.borderRadius = 8,
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this.useDeepSeekColors = false,
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});
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@override
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State<GeminiAnimatedBorder> createState() => _GeminiAnimatedBorderState();
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}
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class _GeminiAnimatedBorderState extends State<GeminiAnimatedBorder>
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with SingleTickerProviderStateMixin {
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late final AnimationController _controller;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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vsync: this,
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duration: const Duration(seconds: 3),
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);
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if (widget.isProcessing) _controller.repeat();
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}
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@override
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void didUpdateWidget(GeminiAnimatedBorder old) {
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super.didUpdateWidget(old);
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if (widget.isProcessing && !old.isProcessing) {
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_controller.repeat();
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} else if (!widget.isProcessing && old.isProcessing) {
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_controller.stop();
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_controller.reset();
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}
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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if (!widget.isProcessing) return widget.child;
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return AnimatedBuilder(
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animation: _controller,
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child: widget.child,
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builder: (context, child) {
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return Stack(
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clipBehavior: Clip.none,
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children: [
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// Glow layer positioned to bleed outside the child on all sides.
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Positioned(
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left: -_kGlowSpread,
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right: -_kGlowSpread,
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top: -_kGlowSpread,
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bottom: -_kGlowSpread,
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child: CustomPaint(
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painter: _GeminiGlowPainter(
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rotation: _controller.value,
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borderRadius: widget.borderRadius,
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glowSpread: _kGlowSpread,
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deepSeekMode: widget.useDeepSeekColors,
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),
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),
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),
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child!,
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],
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);
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},
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);
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}
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}
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/// Wraps a TextField with a rotating gradient border that animates with Gemini colors
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/// when processing is active. Shows normal border appearance when not processing.
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class GeminiAnimatedTextField extends StatefulWidget {
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final TextEditingController controller;
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final String? labelText;
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final int? maxLines;
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final bool enabled;
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final bool isProcessing;
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final InputDecoration? decoration;
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/// When true the glow uses DeepSeek blue tones instead of Gemini colours.
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final bool useDeepSeekColors;
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const GeminiAnimatedTextField({
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super.key,
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required this.controller,
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this.labelText,
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this.maxLines,
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this.enabled = true,
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this.isProcessing = false,
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this.decoration,
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this.useDeepSeekColors = false,
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});
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@override
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State<GeminiAnimatedTextField> createState() =>
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_GeminiAnimatedTextFieldState();
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}
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class _GeminiAnimatedTextFieldState extends State<GeminiAnimatedTextField>
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with SingleTickerProviderStateMixin {
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late final AnimationController _controller;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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vsync: this,
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duration: const Duration(seconds: 3),
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);
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if (widget.isProcessing) _controller.repeat();
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}
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@override
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void didUpdateWidget(GeminiAnimatedTextField oldWidget) {
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super.didUpdateWidget(oldWidget);
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if (widget.isProcessing && !oldWidget.isProcessing) {
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_controller.repeat();
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} else if (!widget.isProcessing && oldWidget.isProcessing) {
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_controller.stop();
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_controller.reset();
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}
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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final field = TextField(
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controller: widget.controller,
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enabled: widget.enabled && !widget.isProcessing,
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maxLines: widget.maxLines,
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decoration:
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widget.decoration ?? InputDecoration(labelText: widget.labelText),
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);
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if (!widget.isProcessing) return field;
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return AnimatedBuilder(
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animation: _controller,
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child: field,
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builder: (context, child) {
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return Stack(
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clipBehavior: Clip.none,
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children: [
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Positioned(
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left: -_kGlowSpread,
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right: -_kGlowSpread,
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top: -_kGlowSpread,
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bottom: -_kGlowSpread,
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child: CustomPaint(
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painter: _GeminiGlowPainter(
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rotation: _controller.value,
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borderRadius: 4,
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glowSpread: _kGlowSpread,
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deepSeekMode: widget.useDeepSeekColors,
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),
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),
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),
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child!,
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],
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);
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},
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);
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}
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}
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/// Paints a soft outward glow using layered blurred strokes.
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/// The [size] passed to [paint] is LARGER than the child by [glowSpread] on
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/// every side, so the rrect is inset by [glowSpread] to sit exactly on the
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/// child's border, and the blur bleeds outward.
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class _GeminiGlowPainter extends CustomPainter {
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final double rotation;
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final double borderRadius;
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final double glowSpread;
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final bool deepSeekMode;
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// Gemini brand colors — closed loop for a seamless sweep.
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static const _geminiColors = [
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Color(0xFF4285F4), // Blue
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Color(0xFFEA4335), // Red
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Color(0xFFFBBC04), // Yellow
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Color(0xFF34A853), // Green
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Color(0xFF4285F4), // Blue (close loop)
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];
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static const _geminiStops = [0.0, 0.25, 0.5, 0.75, 1.0];
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// DeepSeek brand colors — pure blue closed loop.
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static const _deepSeekColors = [
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Color(0xFF4D9BFF), // Sky blue
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Color(0xFF1A56DB), // Deep blue
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Color(0xFF00CFFF), // Cyan
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Color(0xFF4D9BFF), // Sky blue (close loop)
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];
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static const _deepSeekStops = [0.0, 0.33, 0.66, 1.0];
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const _GeminiGlowPainter({
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required this.rotation,
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required this.borderRadius,
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required this.glowSpread,
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this.deepSeekMode = false,
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});
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@override
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void paint(Canvas canvas, Size size) {
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// The rect that coincides with the actual child's outline.
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final childRect = Rect.fromLTWH(
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glowSpread,
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glowSpread,
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size.width - glowSpread * 2,
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size.height - glowSpread * 2,
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);
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final rrect = RRect.fromRectAndRadius(
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childRect,
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Radius.circular(borderRadius),
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);
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final colors = deepSeekMode ? _deepSeekColors : _geminiColors;
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final stops = deepSeekMode ? _deepSeekStops : _geminiStops;
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final shader = SweepGradient(
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colors: colors,
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stops: stops,
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transform: GradientRotation(rotation * 2 * math.pi),
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).createShader(childRect);
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// Outer glow — wide stroke + strong blur spreads the color outward.
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canvas.drawRRect(
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rrect,
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Paint()
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..shader = shader
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..style = PaintingStyle.stroke
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..strokeWidth = glowSpread * 1.6
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..maskFilter = MaskFilter.blur(BlurStyle.normal, glowSpread),
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);
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// Inner glow — narrower, less blurred for a crisper halo near the border.
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canvas.drawRRect(
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rrect,
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Paint()
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..shader = shader
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..style = PaintingStyle.stroke
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..strokeWidth = glowSpread * 0.7
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..maskFilter = MaskFilter.blur(BlurStyle.normal, glowSpread * 0.4),
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);
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}
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@override
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bool shouldRepaint(_GeminiGlowPainter old) =>
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old.rotation != rotation || old.deepSeekMode != deepSeekMode;
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}
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