tasq/node_modules/onnxruntime-web/lib/onnxjs/backends/webgl/glsl-definitions.ts

122 lines
3.8 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {ProgramInfo, TextureLayout} from './types';
import {WebGLContext} from './webgl-context';
/* eslint-disable @typescript-eslint/naming-convention */
export enum FunctionType {
ValueBased,
Positional
}
export interface GlslFunction<T extends FunctionType> {
body: string;
name: string;
type: T;
}
export type GlslValueFunction = GlslFunction<FunctionType.ValueBased>;
export interface GlslPositionalFunction extends GlslFunction<FunctionType.Positional> {
inputShape: readonly number[];
outputShape: readonly number[];
}
export class GlslContext {
constructor(
public glContext: WebGLContext, public programInfo: ProgramInfo, public inputTextureLayouts: TextureLayout[],
public outputTextureLayout: TextureLayout) {}
}
export abstract class GlslLib {
constructor(public context: GlslContext) {}
abstract getFunctions(): {[name: string]: GlslLibRoutine};
abstract getCustomTypes(): {[name: string]: string};
}
// abstraction to represent a GLSL library routine and it's dependencies
export class GlslLibRoutine {
constructor(public routineBody: string, public dependencies?: string[]) {}
}
// abstraction to represent a GLSL library routine and it's dependencies AS GRAPH Nodes
// this level of abstraction is used to topologically sort routines before fragment shade inclusion
export class GlslLibRoutineNode {
dependencies: GlslLibRoutineNode[];
routineBody: string;
constructor(public name: string, routineBody?: string, dependencies?: GlslLibRoutineNode[]) {
if (dependencies) {
this.dependencies = dependencies;
} else {
this.dependencies = [];
}
if (routineBody) {
this.routineBody = routineBody;
}
}
addDependency(node: GlslLibRoutineNode) {
if (node) {
this.dependencies.push(node);
}
}
}
// topologically sort GLSL library routines (graph nodes abstraction) before shader script inclusion
export class TopologicalSortGlslRoutines {
static returnOrderedNodes(nodes: GlslLibRoutineNode[]): GlslLibRoutineNode[] {
if (!nodes || nodes.length === 0) {
return [];
}
if (nodes.length === 1) {
return nodes;
}
const cycleCheck = new Set<string>();
const alreadyTraversed = new Set<string>();
const result = new Array<GlslLibRoutineNode>();
this.createOrderedNodes(nodes, cycleCheck, alreadyTraversed, result);
return result;
}
private static createOrderedNodes(
graphNodes: GlslLibRoutineNode[], cycleCheck: Set<string>, alreadyTraversed: Set<string>,
result: GlslLibRoutineNode[]) {
for (let i = 0; i < graphNodes.length; ++i) {
this.dfsTraverse(graphNodes[i], cycleCheck, alreadyTraversed, result);
}
}
private static dfsTraverse(
root: GlslLibRoutineNode, cycleCheck: Set<string>, alreadyTraversed: Set<string>, result: GlslLibRoutineNode[]) {
// if this root has already been traversed return
if (!root || alreadyTraversed.has(root.name)) {
return;
}
// cyclic dependency has been detected
if (cycleCheck.has(root.name)) {
throw new Error('Cyclic dependency detected. Can\'t topologically sort routines needed for shader.');
}
// hold this node to detect cycles if any
cycleCheck.add(root.name);
// traverse children in a dfs fashion
const dependencies = root.dependencies;
if (dependencies && dependencies.length > 0) {
for (let i = 0; i < dependencies.length; ++i) {
this.dfsTraverse(dependencies[i], cycleCheck, alreadyTraversed, result);
}
}
// add to result holder
result.push(root);
// mark this node as traversed so that we don't traverse from this again
alreadyTraversed.add(root.name);
// release the hold
cycleCheck.delete(root.name);
}
}