tasq/node_modules/onnxruntime-web/lib/onnxjs/backends/webgl/session-handler.ts

85 lines
3.5 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {SessionHandler} from '../../backend';
import {Graph} from '../../graph';
import {Logger} from '../../instrument';
import {Operator} from '../../operators';
import {OpSet, resolveOperator} from '../../opset';
import {Session} from '../../session';
import {Tensor} from '../../tensor';
import {WebGLBackend} from '../backend-webgl';
import {WebGLInferenceHandler} from './inference-handler';
import {WEBGL_OP_RESOLVE_RULES} from './op-resolve-rules';
import {ProgramManager} from './program-manager';
import {PreferLogicalStrategy, TextureLayoutStrategy} from './texture-layout-strategy';
import {TextureManager} from './texture-manager';
import {TextureData} from './types';
export class WebGLSessionHandler implements SessionHandler {
programManager: ProgramManager;
textureManager: TextureManager;
layoutStrategy: TextureLayoutStrategy;
packedTextureDataCache: Map<Tensor.Id, TextureData>;
unpackedTextureDataCache: Map<Tensor.Id, TextureData>;
pack2unpackMap: Map<Tensor.Id, Tensor.Id>;
unpack2packMap: Map<Tensor.Id, Tensor.Id>;
initializers: Set<Tensor.Id>;
pack?: boolean;
constructor(public readonly backend: WebGLBackend, public readonly context: Session.Context) {
this.layoutStrategy = new PreferLogicalStrategy(backend.glContext.maxTextureSize);
this.programManager = new ProgramManager(this.context.profiler, backend.glContext, this.layoutStrategy);
this.textureManager = new TextureManager(
backend.glContext, this.layoutStrategy, this.context.profiler,
{reuseTextures: backend.textureCacheMode === 'full'});
this.packedTextureDataCache = new Map();
this.unpackedTextureDataCache = new Map();
this.pack = backend.pack;
this.pack2unpackMap = new Map();
this.unpack2packMap = new Map();
}
createInferenceHandler() {
return new WebGLInferenceHandler(this);
}
onGraphInitialized(graph: Graph): void {
const initializers = graph.getValues().filter(v => v.from === -1 && v.tensor).map(v => v.tensor!.dataId);
this.initializers = new Set(initializers);
}
isInitializer(tensorId: Tensor.Id): boolean {
return this.initializers ? this.initializers.has(tensorId) : false;
}
addInitializer(tensorId: Tensor.Id): void {
this.initializers.add(tensorId);
}
getTextureData(tensorId: Tensor.Id, isPacked: boolean): TextureData|undefined {
if (isPacked) {
return this.packedTextureDataCache.get(tensorId);
} else {
return this.unpackedTextureDataCache.get(tensorId);
}
}
setTextureData(tensorId: Tensor.Id, textureData: TextureData, isPacked = false): void {
Logger.verbose('WebGLSessionHandler', 'Storing Texture data in cache');
if (isPacked) {
this.packedTextureDataCache.set(tensorId, textureData);
} else {
this.unpackedTextureDataCache.set(tensorId, textureData);
}
}
dispose(): void {
this.programManager.dispose();
this.textureManager.clearActiveTextures();
this.packedTextureDataCache.forEach(td => this.textureManager.releaseTexture(td, true));
this.packedTextureDataCache = new Map();
this.unpackedTextureDataCache.forEach(td => this.textureManager.releaseTexture(td, true));
this.unpackedTextureDataCache = new Map();
}
resolve(node: Graph.Node, opsets: readonly OpSet[], graph: Graph): Operator {
const op = resolveOperator(node, opsets, WEBGL_OP_RESOLVE_RULES);
return {impl: op.opImpl, context: op.opInit ? op.opInit(node, graph) : node};
}
}