feat(programmer): day-sheet model + stats, streak and badges

Add ProgrammerDaySheet model with DaySheetStatus/DaySheetSnapshot,
computeProgrammerStats with streak, first-pass rate, approved totals,
hasCleanWeek, and tiered badge progress via computeBadges. 10 tests pass.

Co-Authored-By: claude-flow <ruv@ruv.net>
This commit is contained in:
2026-09-27 21:27:03 +08:00
parent ab82af119b
commit cdfeb954fd
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import 'package:flutter/material.dart';
import 'package:tasq/models/programmer_day_sheet.model.dart';
import 'package:tasq/models/programmer_task.model.dart';
/// Aggregated statistics for a programmer's dashboard.
class ProgrammerStats {
final Duration todayFocus;
final Duration helpGivenThisMonth;
final Duration approvedTotal;
final Duration helpGivenTotal;
final int completedThisWeek;
final int completedLastWeek;
final int currentStreak;
final int bestStreak;
final int completedTotal;
final int bugFixCompleted;
final double? firstPassRate;
final bool hasCleanWeek;
const ProgrammerStats({
required this.todayFocus,
required this.helpGivenThisMonth,
required this.approvedTotal,
required this.helpGivenTotal,
required this.completedThisWeek,
required this.completedLastWeek,
required this.currentStreak,
required this.bestStreak,
required this.completedTotal,
required this.bugFixCompleted,
this.firstPassRate,
required this.hasCleanWeek,
});
}
DateTime _dateOnly(DateTime dt) => DateTime.utc(dt.year, dt.month, dt.day);
DateTime _weekStart(DateTime dt) {
final d = _dateOnly(dt);
return d.subtract(Duration(days: d.weekday - 1));
}
/// Compute all programmer statistics from raw data.
ProgrammerStats computeProgrammerStats({
required String userId,
required DateTime now,
required List<ProgrammerTask> tasks,
required List<ProgrammerDaySheet> sheets,
required Set<DateTime> leaveDays,
required Duration todayFocus,
}) {
final today = _dateOnly(now);
final thisWeekStart = _weekStart(today);
final thisWeekEnd = thisWeekStart.add(const Duration(days: 6)); // Sunday
final lastWeekStart = thisWeekStart.subtract(const Duration(days: 7));
final lastWeekEnd = thisWeekStart.subtract(const Duration(days: 1));
int completedThisWeek = 0;
int completedLastWeek = 0;
int completedTotal = 0;
int bugFixCompleted = 0;
for (final task in tasks) {
if (task.assigneeId != userId) continue;
if (task.status != ProgrammerTaskStatus.completed) continue;
completedTotal++;
if (task.category == ProgrammerTaskCategory.bugFix) bugFixCompleted++;
if (task.completedAt != null) {
final completedDay = _dateOnly(task.completedAt!);
if (!completedDay.isBefore(thisWeekStart) &&
!completedDay.isAfter(thisWeekEnd)) {
completedThisWeek++;
} else if (!completedDay.isBefore(lastWeekStart) &&
!completedDay.isAfter(lastWeekEnd)) {
completedLastWeek++;
}
}
}
final streakResult = computeStreak(
sheets: sheets,
leaveDays: leaveDays,
today: today,
);
// firstPassRate: last 30 days (today-29 through today inclusive)
final thirtyDaysAgo = today.subtract(const Duration(days: 29));
int reviewedCount = 0;
int firstPassApprovedCount = 0;
for (final sheet in sheets) {
final wd = sheet.workDate;
if (wd.isBefore(thirtyDaysAgo) || wd.isAfter(today)) continue;
final isReviewed = sheet.status == DaySheetStatus.approved ||
sheet.status == DaySheetStatus.disapproved ||
sheet.resubmissions > 0;
if (!isReviewed) continue;
reviewedCount++;
if (sheet.isFirstPassApproved) firstPassApprovedCount++;
}
final double? firstPassRate =
reviewedCount == 0 ? null : firstPassApprovedCount / reviewedCount;
// Approved sums from approvedSnapshot
int approvedTotalSec = 0;
int helpGivenTotalSec = 0;
int helpGivenThisMonthSec = 0;
for (final sheet in sheets) {
final snap = sheet.approvedSnapshot;
if (snap == null) continue;
approvedTotalSec += snap.totalSeconds;
for (final row in snap.rows) {
if (row.kind == 'helper') {
helpGivenTotalSec += row.seconds;
if (sheet.workDate.year == now.year &&
sheet.workDate.month == now.month) {
helpGivenThisMonthSec += row.seconds;
}
}
}
}
return ProgrammerStats(
todayFocus: todayFocus,
helpGivenThisMonth: Duration(seconds: helpGivenThisMonthSec),
approvedTotal: Duration(seconds: approvedTotalSec),
helpGivenTotal: Duration(seconds: helpGivenTotalSec),
completedThisWeek: completedThisWeek,
completedLastWeek: completedLastWeek,
currentStreak: streakResult.current,
bestStreak: streakResult.best,
completedTotal: completedTotal,
bugFixCompleted: bugFixCompleted,
firstPassRate: firstPassRate,
hasCleanWeek: _computeHasCleanWeek(sheets, leaveDays),
);
}
/// Compute current and best approval streaks.
///
/// A day qualifies if its sheet status is `pending` or `approved`.
/// Weekends and [leaveDays] are neutral (skipped, not breaks).
/// A non-qualifying `today` is also skipped (not a break).
/// Any other non-neutral weekday without a qualifying sheet breaks the current streak.
({int current, int best}) computeStreak({
required List<ProgrammerDaySheet> sheets,
required Set<DateTime> leaveDays,
required DateTime today,
}) {
final qualifyingDays = <DateTime>{};
for (final sheet in sheets) {
if (sheet.status == DaySheetStatus.pending ||
sheet.status == DaySheetStatus.approved) {
qualifyingDays.add(sheet.workDate);
}
}
return (
current: _currentStreak(qualifyingDays, leaveDays, today),
best: _bestStreak(qualifyingDays, leaveDays, today),
);
}
int _currentStreak(
Set<DateTime> qualifyingDays,
Set<DateTime> leaveDays,
DateTime today,
) {
int streak = 0;
bool isFirstDay = true;
DateTime day = today;
for (int i = 0; i < 1000; i++) {
final weekday = day.weekday; // 1=Mon..7=Sun
if (weekday == 6 || weekday == 7) {
day = day.subtract(const Duration(days: 1));
continue;
}
if (leaveDays.contains(day)) {
day = day.subtract(const Duration(days: 1));
isFirstDay = false;
continue;
}
if (qualifyingDays.contains(day)) {
streak++;
day = day.subtract(const Duration(days: 1));
isFirstDay = false;
continue;
}
if (isFirstDay) {
// today with no qualifying sheet is skipped, not a break
day = day.subtract(const Duration(days: 1));
isFirstDay = false;
continue;
}
break; // non-neutral, non-qualifying weekday that is not today
}
return streak;
}
int _bestStreak(
Set<DateTime> qualifyingDays,
Set<DateTime> leaveDays,
DateTime today,
) {
if (qualifyingDays.isEmpty) return 0;
final earliest =
qualifyingDays.reduce((a, b) => a.isBefore(b) ? a : b);
int best = 0;
int run = 0;
DateTime day = earliest;
while (!day.isAfter(today)) {
final weekday = day.weekday;
if (weekday == 6 || weekday == 7 || leaveDays.contains(day)) {
day = day.add(const Duration(days: 1));
continue;
}
if (qualifyingDays.contains(day)) {
run++;
if (run > best) best = run;
} else {
run = 0;
}
day = day.add(const Duration(days: 1));
}
return best;
}
bool _computeHasCleanWeek(
List<ProgrammerDaySheet> sheets,
Set<DateTime> leaveDays,
) {
if (sheets.isEmpty) return false;
final firstPassDays = <DateTime>{};
for (final sheet in sheets) {
if (sheet.isFirstPassApproved) firstPassDays.add(sheet.workDate);
}
// Collect unique Monday starts from all sheet work dates
final weeks = <DateTime>{};
for (final sheet in sheets) {
final wd = sheet.workDate;
final monday = wd.subtract(Duration(days: wd.weekday - 1));
weeks.add(monday);
}
for (final monday in weeks) {
bool hasApproved = false;
bool allClean = true;
for (int i = 0; i < 5; i++) {
final day = monday.add(Duration(days: i));
if (leaveDays.contains(day)) continue;
if (firstPassDays.contains(day)) {
hasApproved = true;
continue;
}
allClean = false;
break;
}
if (allClean && hasApproved) return true;
}
return false;
}
/// Progress toward a badge milestone.
class BadgeProgress {
final String id;
final String title;
final String description;
final IconData icon;
final int current;
final int target;
final bool earned;
const BadgeProgress({
required this.id,
required this.title,
required this.description,
required this.icon,
required this.current,
required this.target,
required this.earned,
});
}
/// Compute badge progress list from [stats].
///
/// When [includeSheetBadges] is false, sheet-based badges
/// (deep_work, on_a_roll, team_player, clean_week) are omitted.
List<BadgeProgress> computeBadges(
ProgrammerStats stats, {
required bool includeSheetBadges,
}) {
final badges = <BadgeProgress>[];
badges.add(_makeBadge(
id: 'first_finish',
title: 'First Finish',
description: 'Complete your first task',
icon: Icons.flag_outlined,
tiers: const [1],
current: stats.completedTotal,
));
badges.add(_makeBadge(
id: 'finisher',
title: 'Finisher',
description: 'Complete 10 / 50 / 100 tasks',
icon: Icons.task_alt,
tiers: const [10, 50, 100],
current: stats.completedTotal,
));
badges.add(_makeBadge(
id: 'bug_squasher',
title: 'Bug Squasher',
description: 'Complete 10 Bug Fix tasks',
icon: Icons.bug_report_outlined,
tiers: const [10],
current: stats.bugFixCompleted,
));
if (includeSheetBadges) {
badges.add(_makeBadge(
id: 'deep_work',
title: 'Deep Work',
description: 'Log 100 / 500 approved hours',
icon: Icons.timer_outlined,
tiers: const [100, 500],
current: stats.approvedTotal.inHours,
));
badges.add(_makeBadge(
id: 'on_a_roll',
title: 'On a Roll',
description: 'Reach a 5 / 10 / 20-day streak',
icon: Icons.local_fire_department_outlined,
tiers: const [5, 10, 20],
current: stats.bestStreak,
));
badges.add(_makeBadge(
id: 'team_player',
title: 'Team Player',
description: 'Give 10 hours of help to teammates',
icon: Icons.handshake_outlined,
tiers: const [10],
current: stats.helpGivenTotal.inHours,
));
badges.add(_makeBadge(
id: 'clean_week',
title: 'Clean Week',
description: 'A Mon–Fri week with every day approved first time',
icon: Icons.verified_outlined,
tiers: const [1],
current: stats.hasCleanWeek ? 1 : 0,
));
}
return badges;
}
BadgeProgress _makeBadge({
required String id,
required String title,
required String description,
required IconData icon,
required List<int> tiers,
required int current,
}) {
final earned = current >= tiers.first;
// Highest tier reached
int highestReached = 0;
for (final tier in tiers) {
if (current >= tier) highestReached = tier;
}
// Next unreached tier, or top tier when all reached
int target = tiers.last;
for (final tier in tiers) {
if (current < tier) {
target = tier;
break;
}
}
final displayTitle = earned ? '$title · $highestReached' : title;
return BadgeProgress(
id: id,
title: displayTitle,
description: description,
icon: icon,
current: current,
target: target,
earned: earned,
);
}