Fix flickering issues due to reconnecting loop
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@@ -109,6 +109,7 @@ class StreamRecoveryWrapper<T> {
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int _recoveryAttempts = 0;
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Timer? _pollingTimer;
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Timer? _recoveryTimer;
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Timer? _stabilityTimer;
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StreamSubscription<List<Map<String, dynamic>>>? _realtimeSub;
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StreamController<StreamRecoveryResult<T>>? _controller;
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bool _disposed = false;
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@@ -159,8 +160,28 @@ class StreamRecoveryWrapper<T> {
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void _onRealtimeData(List<Map<String, dynamic>> rows) {
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if (_disposed) return;
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// Successful data — reset recovery counters.
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_recoveryAttempts = 0;
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// When recovering, don't reset _recoveryAttempts immediately.
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// Supabase streams emit an initial REST fetch before the realtime
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// channel is established. If the channel keeps failing, resetting
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// on that REST data creates an infinite loop (data → reset → subscribe
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// → fail → data → reset …). Instead, start a stability timer — only
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// reset after staying connected without errors for 30 seconds.
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if (_recoveryAttempts > 0) {
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_stabilityTimer?.cancel();
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_stabilityTimer = Timer(const Duration(seconds: 30), () {
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if (!_disposed) {
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_recoveryAttempts = 0;
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debugPrint(
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'StreamRecoveryWrapper[$channelName]: '
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'connection stable for 30s — recovery counter reset',
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);
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}
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});
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} else {
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_recoveryAttempts = 0;
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}
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_setStatus(StreamConnectionStatus.connected);
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_emit(
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StreamRecoveryResult<T>(
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@@ -174,6 +195,9 @@ class StreamRecoveryWrapper<T> {
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void _onRealtimeError(Object error, [StackTrace? stack]) {
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if (_disposed) return;
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// Cancel any stability timer — the connection is not stable.
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_stabilityTimer?.cancel();
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final isRateLimit = _isRateLimitError(error);
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final isTimeout = _isTimeoutError(error);
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final tag = isRateLimit
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@@ -337,6 +361,7 @@ class StreamRecoveryWrapper<T> {
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_disposed = true;
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_pollingTimer?.cancel();
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_recoveryTimer?.cancel();
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_stabilityTimer?.cancel();
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_realtimeSub?.cancel();
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// Ensure the channel is removed from the recovering set when the
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// wrapper is torn down (e.g. provider disposed during navigation).
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