UI: Cyber/IT design overhaul with semantic status tokens (Material 3)

Re-theme TasQ with a refined enterprise "Cyber/IT" identity on Material 3.
Functionality is unchanged — only color/shape tokens and a few state widgets.

Foundation:
- Hand-tuned light + dark ColorSchemes (deep-slate surfaces, azure/teal/violet
  accents), tightened 12-16dp shape language, flat hairline-outlined cards.
- New AppStatusColors theme extension (success/warning/danger/info/neutral,
  per-brightness) replacing scattered raw Colors.green/orange/red/grey so status
  color is consistent and legible in dark mode.
- New TechChip mono primitive; StatusPill.kind; M3Card hairline variants;
  tightened AppSurfaces radii.

Per-screen:
- Tokenized status colors + radii across dashboard, tickets, tasks, IT service
  requests, attendance, whereabouts, network map, reports charts, auth, and
  shared/admin screens. Added _ticketStatusKind/_taskStatusKind/_isrStatusKind
  mappers so status carries meaning consistently.
- Fixed white pie-slice borders for dark mode; dropped ad-hoc dialog radius
  overrides in favor of the theme default. Categorical palettes (leave-type
  icons, team color picker, distribution charts) intentionally preserved.

Verified: flutter analyze lib clean; flutter build web green; visual QA in
light and dark (dashboard, tickets, attendance).

Co-Authored-By: claude-flow <ruv@ruv.net>
This commit is contained in:
2026-09-26 15:13:47 +08:00
parent 3cb980b629
commit 57377b1b21
28 changed files with 986 additions and 470 deletions
+15 -14
View File
@@ -1,10 +1,11 @@
import 'package:flutter/material.dart';
/// M3 Expressive surface tokens.
/// Cyber/IT surface tokens.
///
/// Cards now use **tonal elevation** (color tints) instead of drop-shadows.
/// Large containers adopt the M3 standard 28 dp corner radius; compact items
/// use 16 dp; small chips/badges use 12 dp.
/// Cards use **tonal elevation** (color tints) plus a hairline outline instead
/// of drop-shadows. The shape language is tightened to a precise 12–16 dp
/// technical feel: standard cards 12 dp, compact items 10 dp, large containers
/// 16 dp, dialogs/sheets 20 dp, and chips/badges 8 dp.
@immutable
class AppSurfaces extends ThemeExtension<AppSurfaces> {
const AppSurfaces({
@@ -15,19 +16,19 @@ class AppSurfaces extends ThemeExtension<AppSurfaces> {
required this.chipRadius,
});
/// Standard card radius – 16 dp (M3 medium shape).
/// Standard card radius – 12 dp (cyber/IT medium shape).
final double cardRadius;
/// Compact card radius for dense list tiles – 12 dp.
/// Compact card radius for dense list tiles – 10 dp.
final double compactCardRadius;
/// Large container radius – 28 dp (M3 Expressive).
/// Large container radius – 16 dp.
final double containerRadius;
/// Dialog / bottom-sheet radius – 28 dp.
/// Dialog / bottom-sheet radius – 20 dp.
final double dialogRadius;
/// Chip / badge radius – 12 dp.
/// Chip / badge radius – 8 dp.
final double chipRadius;
// convenience shapes
@@ -46,11 +47,11 @@ class AppSurfaces extends ThemeExtension<AppSurfaces> {
final ext = Theme.of(context).extension<AppSurfaces>();
return ext ??
const AppSurfaces(
cardRadius: 16,
compactCardRadius: 12,
containerRadius: 28,
dialogRadius: 28,
chipRadius: 12,
cardRadius: 12,
compactCardRadius: 10,
containerRadius: 16,
dialogRadius: 20,
chipRadius: 8,
);
}